Entry tags:
Mangatalk: A question...
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ETA: GAH but I've got to re-adjust my new monitor! Those looked almost white on it. The brightness and contrast is obviously way the hell off. I'll fix that and redo the pages tonight, when I get home.
Much, much better now. Not perfect, but muuuuch better. You may need to force a reload if your browser's cached the original, awful, images.
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ETA yet again: Just posted a followup-type entry, coming out of some comments down below.
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I've been musing on various things - the differences between the current crop of OEL manga and Japanese manga, backgrounds and the lack of same, detail vs. no detail, and it hit me when I cracked open Fruits Basket 12 that maybe I should just post something and see what comes of talk about it.
This is page 18 from Fruits Basket 12 (no spoilers), once normally and once with as much of the text and text balloons cleaned out as I could do (and sketchily-fixed-up pictures, just to give a rough idea). This should be the page as it looks after inking and toning and before the text balloons are drawn in (well, ok, so I expect that the mangaka draws the balloons in the pencils, and inks the balloons at the same time the rest of the panels are inked, really).
Anyway. This page has many of the same characteristics as a lot of amateur manga out there on the Web that I see - lots of empty space with tone thrown in to fill space, almost no background whatsoever, figures drawn in profile (because it's easier than 3/4 view), very little variation in line width. The question, then, is...
WHY DOES IT WORK?
ETA 2: I'm specifically asking, in this case, why the empty space, use of tone, and lack of detail and line width variation works with this page and yet not with pages of amateur manga that have the same characteristics. Yeah, the answer is, technically, "because the mangaka is a pro," but I'm trying to get at what makes the difference between the pro Japanese work and the amateur* work and much of the OEL manga that's been published so far so marked.
* or, rather, 'inexperienced,' since there's some pro-level amateurs out there - we need better terminology.
I'll probably track down some examples of what I'm talking about tonight and post a new entry with them.
Read right to left, Japanese style.


I ahve a few ideas, which I'll put here in white text on a white background so as not to prejudice your thinking. Highlight to read:
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1. Very, very,very, very, very thin lines. Fat lines don't work with this - the linework stands out a lot when there's not much of it. Somethihng like Naruto can get away with thicker lines, because there's much mroe detail. Here the mangaka is using the barest minimum to define the shapes. If she needs to make an area darker, she uses several fine lines instead of one thicker one - the floorboards and baseboard in panel 4, Tohru's hair detail.
2. The profiles arne't straight - Tohru's tilted up taling to Kunimitsu and he's tilted down, talking to her. They connect across panels, and the panels relate to each other that way. In panel 4, Tohru's head is also tilted up at Kunimitsu, still talking to him.
3. Graphic design. The darks and lights are balanced. TOnes are never thrown in just to fill space; they're very carefully placed. And they don't fill a panel or a shape solidly, either.
4. What keeps the whole page from being static with the figures is the tilt in perspective in the last panel - if the mangaka had drawn her knee in straight profile like the other two profiles, it would be dead and uninteresting.
5. No figure is exactly in the center of a panel. They're just barely slightly to one side or another, which gives a gentle rhythm and flow trhough the page. Centering something would kill it dead. This also allows the speech balloons to ever-so-gently ripple back and forth, instead of reading straight down, which adds to the movement. And that movement drives your gaze directly through the figures in each panel where there are balloons and figures.
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Anyway, that's it. I'm going to bed and I'll see your responses in the morning. This may or may not turn into an essay, but not for a while.
(and next time I do something, maybe I'll damn well try shoujo JUST SO I CAN GET AWAY WITH THIS SORT OF THING!)
Much, much better now. Not perfect, but muuuuch better. You may need to force a reload if your browser's cached the original, awful, images.
--
ETA yet again: Just posted a followup-type entry, coming out of some comments down below.
--
I've been musing on various things - the differences between the current crop of OEL manga and Japanese manga, backgrounds and the lack of same, detail vs. no detail, and it hit me when I cracked open Fruits Basket 12 that maybe I should just post something and see what comes of talk about it.
This is page 18 from Fruits Basket 12 (no spoilers), once normally and once with as much of the text and text balloons cleaned out as I could do (and sketchily-fixed-up pictures, just to give a rough idea). This should be the page as it looks after inking and toning and before the text balloons are drawn in (well, ok, so I expect that the mangaka draws the balloons in the pencils, and inks the balloons at the same time the rest of the panels are inked, really).
Anyway. This page has many of the same characteristics as a lot of amateur manga out there on the Web that I see - lots of empty space with tone thrown in to fill space, almost no background whatsoever, figures drawn in profile (because it's easier than 3/4 view), very little variation in line width. The question, then, is...
WHY DOES IT WORK?
ETA 2: I'm specifically asking, in this case, why the empty space, use of tone, and lack of detail and line width variation works with this page and yet not with pages of amateur manga that have the same characteristics. Yeah, the answer is, technically, "because the mangaka is a pro," but I'm trying to get at what makes the difference between the pro Japanese work and the amateur* work and much of the OEL manga that's been published so far so marked.
* or, rather, 'inexperienced,' since there's some pro-level amateurs out there - we need better terminology.
I'll probably track down some examples of what I'm talking about tonight and post a new entry with them.
Read right to left, Japanese style.


I ahve a few ideas, which I'll put here in white text on a white background so as not to prejudice your thinking. Highlight to read:
-----------------
1. Very, very,very, very, very thin lines. Fat lines don't work with this - the linework stands out a lot when there's not much of it. Somethihng like Naruto can get away with thicker lines, because there's much mroe detail. Here the mangaka is using the barest minimum to define the shapes. If she needs to make an area darker, she uses several fine lines instead of one thicker one - the floorboards and baseboard in panel 4, Tohru's hair detail.
2. The profiles arne't straight - Tohru's tilted up taling to Kunimitsu and he's tilted down, talking to her. They connect across panels, and the panels relate to each other that way. In panel 4, Tohru's head is also tilted up at Kunimitsu, still talking to him.
3. Graphic design. The darks and lights are balanced. TOnes are never thrown in just to fill space; they're very carefully placed. And they don't fill a panel or a shape solidly, either.
4. What keeps the whole page from being static with the figures is the tilt in perspective in the last panel - if the mangaka had drawn her knee in straight profile like the other two profiles, it would be dead and uninteresting.
5. No figure is exactly in the center of a panel. They're just barely slightly to one side or another, which gives a gentle rhythm and flow trhough the page. Centering something would kill it dead. This also allows the speech balloons to ever-so-gently ripple back and forth, instead of reading straight down, which adds to the movement. And that movement drives your gaze directly through the figures in each panel where there are balloons and figures.
-----------------
Anyway, that's it. I'm going to bed and I'll see your responses in the morning. This may or may not turn into an essay, but not for a while.
(and next time I do something, maybe I'll damn well try shoujo JUST SO I CAN GET AWAY WITH THIS SORT OF THING!)

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Compared to North American comics that are packed with detail, heavy inking, fully fleshed figures and backgrounds, I prefer the fruits baskets style. NA comic style is a whole lot of art to cover up the lack of substance.
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I wouldn't say that manga, as a class, has less detail than American comics do. Just off the top of my head: Blame, Planetes, Blade of the Immortal, Qwan, Saiyuki, MPD Psycho - they're all detailed. Now, shoujo manga, in general, has less detail than American comics, but manga as a class, no.
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Here's a cleaner page, for a better look at the white space
I'm thinking about it, but I haven't decided anything yet. (Other than that Natsuki Takaya owns my soul and could draw stick figures and I would love them as long as she kept the page layouts and the eyes, but that is nothing new.)
Re: Here's a cleaner page, for a better look at the white space
I really need that second page with the text and the speech bubbles gone, for this question, arg.
This is as devoid of speech bubbles as I could get without resorting to the clone tool.
Re: This is as devoid of speech bubbles as I could get without resorting to the clone tool.
Re: This is as devoid of speech bubbles as I could get without resorting to the clone tool.
Re: This is as devoid of speech bubbles as I could get without resorting to the clone tool.
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I would agree that the use of tone isn't just to fill in spaces- the danger in doing pages like that is that if one uses tone to "fill in", the pages tend to look too grey (or too busy). I think a lot of it just boils down to making things as simple as possible without compromising the overall composition. And despite how simple it makes pages seem...it's awfully complicated. ^^;
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Oh, and Tohru's talking to Kunimitsu (Kazuma's assistant) in that scene.
Ysabet, somewhat new to reading your journal
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Thanks for the ID - I've edited it appropriately. :)
(*waves* Welcome!)
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"Vary your line weights" is often a good bit of advice, but sometimes it isn't and I want to figure out the difference.
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...That said, I'm not so sure that this page is the best example. Shoujo design is every bit as evident in the shape and placement of word balloons as in any other part of the illustration. To remove the word balloons doesn't make sense to me, as they're an important part of the overall layout. I don't think Takaya designed her page without knowing that there would be balloons full of text taking up a lot of the "white space" in her panels.
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Whether by training or by natural instinct a good designer can feel the 'energy of placement'; which is why they fuss and fiddle with placing elements just so.
In my mind a sequential artist is half artist and half designer. Just being an artist is good for pinups and the actual line work but you need the designer half to figure out where and how to place elements for maximum energy/impact.
I'm specifically asking, in this case, why the empty space, use of tone, and lack of detail and line width variation works with this page and yet not with pages of amateur manga that have the same characteristics.
The way I look at it is like this; you can see a design show on television, go out and purchase exactly the same furniture you saw on the show and throw it in your living room and you will have a living room filled with nice furniture. Unless you have the designer's skills and sense of aesthetic you will not be able to reproduce what you saw on television.
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Yes, they do. They ink from foreground to background, so the baloons are usually inked first.
figures drawn in profile (because it's easier than 3/4 view)
No, it's not. I think this is you pushing your personal preference onto Takaya. As I see it the profile of the girl (whatshername) is intended to direct our eyes up again and onto the next bubbles and the next face, and also to make it more obvious that the two characters are indeed speaking to each other. It's a phone-conversation variation of how manga (and movies) usually cut back and forth between two (or more) people who are talking to each other: matching their lines of sight. (Aaaaaand having highlighted your text, I can see you agree. I still disagree with that throw-off comment of yours, though.)
That having been said, any visual style (simple or not) works because it fits with the necessities of storytelling, I guess. Not having much background details (I mean actual backgrounds, not mood backgrounds) works on this page because 1) they're not moving anywhere and thus there is no necessity to reinforce where they are in every single panel (though a reminder here or there is convenient), 2) the story is not reliant on where they are physically, anyway. Examples of where point 1 might be relevant is sequences with lots of action, mostly seen in shonen manga but also quite common in shojo manga of the adventure/sci-fi/etc. genre. If there is no background, the readers will be confused as to where the characters have moved to; it's a necessity. Examples of point 2 could be stories set in foreign places (America, fantasy worlds), where there is a need to describe the world as well as the people. Or maybe it could have some relevance what time of the day it is, or what the weather is like. Neither is the case here. Additionally, the point of this scene is to show the interaction of the two characters. Too much background would maybe have distracted from this.
What I'm trying to say is ... only people looking to analyze this page will see it as "simple". Anyone who is just reading and enjoying it won't even notice, because unless something necessary is missing, there's nothing to stumble over and complain about. I personally don't see it as simple, if I have to be honest: it has what it needs, and a few things more. Also, your other points in the white text ... um, which I agree that some of those things make the art pretty, I don't agree that those are the things that make it work. This is manga, after all, and not a piece of still art. Had Takaya been less of and artist and drawn her knee at a less interesting angle, or left out things from that panel which weren't relevant to what is happening in the story (I mean everything but the fact that she's writing something down), fewer people may have called her a great artist but I seriously doubt fewer people would have enjoyed the manga.
But uh, seeing as you edited out the text bubbles, looking at this page as a page of manga perhaps wasn't what you were interested in. In that case, my comment is pointless. Ooops!
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No, it's not. I think this is you pushing your personal preference onto
Takaya
I was referring to amateur artists, not Takaya. I see a huge number of amateur manga online where the artists draw the characters almost exclusively from a front view or a profile view, both of which are usually easier to do when you're inexperienced.
Fruits Basket, however, has very few backgrounds anyway. Takaya reduces them to the fewest lines possible, and often does away with them altogether. You never get a good idea of what the interior of the house looks like other than "traditional Japanese" - you can't be quite sure where the doors in each room are, or how the bedrooms are arranged upstairs. Compare it to its polar opposite, Death Note, and you realize that Obata could tell you the location of every cushion and pillow in the hotel room.
When it comes to the question of backgrounds, what I'm interested in knowing is why does the lack of them work best with the Furuba story, and why does the hyper-detailed setting of Death Note work best for it? I've got a lot of DN doujinshi where the artists draw it with shoujo sensibility, and they really fall apart because you can't place the characters in space.
"Simple" does not mean "easy," and I am not under the impression that it does. Simple graphic design is often much harder than complex. But inexperienced people don't know this.
We have different definitions of "work". You are using "People love this" as "It works". I am using "This manga is better art than other manga". And I'm interested in knowing why.
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Shoujo's also more expressive, and Scott McCloud notes that simplicity=universality, so shoujo is more universal/relatable-to than shounen (and manga in comparison to Western comics)
It's also kinda ironic--since shoujo manga tends to come out in more monthly anthos and shounen in more weekly anthos (the majority of each), one should think that shoujo manga would have more time for details and backgrounds and stuff than shounen.
Just some thoughts. I'm interested to see this essay!
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I'm not entirely sure that shoujo's more relatabe to - the conventions of the visual language, I think, require more learning than does shounen, at least for people used to reading Western comics. I wish I bookmarked it, but I ran across a short online review of Fruits Basket by someone unfamiliar with shoujo tropes a few months ago, and I remember her crying out "Hasn't anyone ever told this woman about panels??"
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In most comics/manga how to books, and even when creators talk about their work themselves-- there's a lot of focus on how panels pace from each part, and how to move the reader's eye from one part of the page to the next. There's very little discussion (from what I've read) about how a page looks by itself? The main fault I find with most of the amateur work out there is that complete lack of design of their pages.
Their darks and lights, level of clutter vs empty spaces-- It doesn't matter which direction you chose to go art-wise if none of it balances out properly on the page. The less lines there are, the harder it is to find that proper balance.
That's why, I've always been very vocal about how anyone that wants to deal with sequential art really should take some basic classes in design and typography. (well, it's not necessary, but I think it'd be damned helpful) It helps the page balance as a whole, and it's really really important, imo.
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(speaking of design - I've been scanning in 2-page spreads from several differen shoujo-type books that I own, and I did 2 pages from CLAMP's Clover, which is, out of the books that I own, the best example of overt graphic design.)
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Apologies if this doesn't make as much sense as it should; I'm not quite as eloquent as you are with abstract ideas like this (I'm a terrible math tutor, haha). Also if it's redundant due to someone else already coming up with it in a different post.
Anyway. My two cents: I don't think this is really about positive/negative space at all. It's about basic shapes.
The very simplicity of the style and presentation is itself the reason why this works the way it does, I think--it makes it easier to ignore what details there are. And if you ignore the details completely to just focus on the basic shapes represented, what you're left with in each individual panel (with the exception of the second panel) is a single focal object surrounded by a bunch of some kind of text device.
The foci are themselves identifiable, primarily, by the way they're structured with the same basic shape (http://img.photobucket.com/albums/v329/shamiram/FB1.jpg) as the text devices that dominate the composition in the same panel, leading the brain to subconsciously lump them together. They are then further incorporated in the way they fit snugly into the back-and-forth motion (http://img.photobucket.com/albums/v329/shamiram/FB2.jpg) of the text devices--in fact, the overall flow of the image is, I feel, rather negatively impacted (http://img.photobucket.com/albums/v329/shamiram/FB3.jpg) if you take the focal points away.
Therefore, the visual focus in the individual, isolated panels is generated first by pattern recognition, and then by linear direction, almost as an afterthought--and most of that linear direction comes from the text devices of the page as a whole, not the imagery in the panels themselves. This is why, in the balloon-less version of panel four, the eye is drawn not to Tohru's head--the original focus--but upwards through two panels into absolutely nothing. The presence of speech bubbles, however, says, "Hi, triangles and rectangles and all those other losers not important. Circles pwn all. Look at us." Tohru's head is similar enough that that draws attention to it, but different enough that it doesn't fade in with the other circles, so your vision is more drawn to it. Too much noise in the image would compromise that sort of lopsided symmetry, because subtle visual motifs rather fade into the background unless they aren't being crowded out.
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Or. Uh. I've never really taken a graphics design class or anything, so it's quite possible I've just pulled all this out of absolutely nowhere.