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One of my DeviantArt watchers asked me about plot cliches and storylines to avoid. That's a bit harder to do an essay on for me, since I'm more focised on the visuals and how they carry a story along than on the story itself Plus, we all know the real answer is something like "Nothing, if you've got a fresh take on it."
But I figured that it might be a decent springboard for discussion, what with all the writers and manga readers (and sometimes manga-reading writers) who occacionally hang out here, so I figured I'd throw it open for discussion, with maybe a few general questions: so what do you think should be avoided? What constitutes a new take on things? What are examples of manga that you think avoid cliched storylines and why, and what are manga that you think take these same types of cliches and storylines and handle them well? Or how about - when is a well-known cliche or trope someting you want - perhaps to give readers something familiar to hang on to?
And I'm crashing now, but I shall be interested in seeing what, if anything, has been posted by tomorrow morning. :) Digressions quite welcome.
Index to manga analysis essays.
But I figured that it might be a decent springboard for discussion, what with all the writers and manga readers (and sometimes manga-reading writers) who occacionally hang out here, so I figured I'd throw it open for discussion, with maybe a few general questions: so what do you think should be avoided? What constitutes a new take on things? What are examples of manga that you think avoid cliched storylines and why, and what are manga that you think take these same types of cliches and storylines and handle them well? Or how about - when is a well-known cliche or trope someting you want - perhaps to give readers something familiar to hang on to?
And I'm crashing now, but I shall be interested in seeing what, if anything, has been posted by tomorrow morning. :) Digressions quite welcome.
Index to manga analysis essays.

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I think character depth has a lot to do with how well a cliche can be avoided. I think you mentioned it yourself in one of your posts earlier, like with Tohru she seemed like one of those overly nice, "nothing's going to get me down!" girls who seem abundant in shoujo, until you saw how poorly she saw herself that she figured she didn't DESERVE certain things. Yeah, that's what I like- taking a archetype and elaborating on it.
Another example that comes to head is Bleach, which could easily have been a fighting "shounen" story about a bunch of shinigamis fighting off the "enemy of the arc" or so. However, the characters are so downright interesting that even if it intially follows that certain formula, you don't mind at all.
I'll add some more thoughts about cliches later, when I think of them...^^; There are a lot, I think, but I can't get any in my head right now.
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I think one of the things I liked in Escaflowne was how Allen's personal storyline didn't turn out so happy - by all the usual expectations, he should have been either the hero or the villain of the piece, and he wasn't either, just a guy like any other, who'd made some stupid mistakes in some cases and some good decisions in other cases.
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But in general...
1. You can avoid cliches that are specific to the genre you're writing in, but embrace cliches that are specific to other genres. This can result in a feeling of originality, or at least be interesting and different.
For instance, the sort of small-scale low-key sf Planetes does so well has been done a fair amount in sf novels, but not so much in manga. Hence, it feels more original than it actually is.
2. You can embrace the cliche so hard that it bleeds real blood. I think manga is frequently very good at this. You like angels? Go all-out with angels, and you get Angel Sanctuary. Ninjas? Make every damn character a ninja in Ninja Land, and you get Naruto.
3. You can subvert the cliche. See the anime Utena.
4. You can use all the cliches you want, but bring a lot of craft and heart to the story, and explore the elements of the cliches that made them beloved and powerful in the first place. (Mars, most good sports stories, most good shoujo fantasy.)
5. You can try to use as few cliches as possible, and tell a different sort of story, subverting any cliches that have snuck in as you go. Fullmetal Alchemist.
6. You can combine cliches that do not normally meet, such as boy bands, romance novelists, and gay love stories, or ghost stories and the game of go. (Gravitation, Hikaru no Go.)
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For instance, the sort of small-scale low-key sf Planetes does so well has been done a fair amount in sf novels, but not so much in manga. Hence, it feels more original than it actually is.
On a bit of digression here, a few years ago I got in an argument with a friend over Watchmen, due to this same sort of thing. I explained to him that when I read it, it didn't affect me very much and I wasn't blown away or anything, because the idea of deconstructing the superhero was quite familiar to me, since for years I'd been reading books and comics wrriten after and influenced by the ideas that were brought to the surface in Watchmen. My friend argued that no, it was moving, powerful, and affecting, because it had been the first time these thinngs had appeared in the genre, and that I should be blown away by it because of that.
I think he couldn't quite separate the idea of "revolutionary to the genre" from "revolutionary to the reader."
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Like
The Saiyuki series is a fairly traditional "journey" series that borrows a lot of material from other sources, but it's an absolutely incredible series all by itself. The depth is really what makes it so wonderful. On the surface it seems like an action story, but it's so much more than that. There's a lot of focus on how the characters grow and change, and I think that's really the focal point of the series. And of course, the creator really makes this whole world very real to the viewer/reader, by creating a solid setting and incorporating a lot of different religious and social atmospheres.
I don't think there's anything wrong with basing a series on a cliche. It can be great when done well. The most important thing in make a cliche good is to create a lot of depth, to make the series your own, to really make it "3-D", so to speak. A cliche doesn't have to be unimaginative and unoriginal. When you take a different spin on an old idea, the results can be incredible creative.
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- No Gary Stu/Mary Sues. While one may say 'but that applies to work you don't own!' I mean in an original sense. Don't make up this fantastic world with its own rules and regulations, then throw in a main character who is OMG THE BEST and is a mirror of yourself. Maybe the character is struggling to the top? Maybe the character is suddenly caught by the enemy they were hiding from? Many good plots have climatic 'setbacks' throughout the story, where the MC (main character) comes closer to getting their particular goal but falling short and having to rethink their strategy/recooperate/heal their wounds/charge on/etc.
- Badasses. You know the type. Stoic, anti-hero, anti-social, dark, handsome, mysterious, tall (usually), silent, death on two feet. Take about five or more of those traits and you got the anime/manga/video game staple of the 'badass'. Lots of people like to have one of their characters be a
Sanzobadass. But even Sanzo gets drunk and sings karaoke. Humanity goes a long way, folks. Every 'badass' has their weak side, even if it's as simple as the fact that it always seems to rain on their parade. The point? Your token badass character is still 'human'. To pull this character off, you have to eventually lift the veil and show the reader that they're not one-dimensional beings just there to have the wind blow in their hair and say scathing comments at the right moment. Take Jin of Samurai Champloo fame. He's a stoic character, but he does several things that make him more three-dimensional: he develops a crush(maybe more?) on someone not intregal to the plot, he has to do menial non-samurai-ish jobs to make money, and he's not adverse to wanting to visit a red light district or two. He might be your typical 'badass' character, but he's still a guy living in a psuedo Edo(?) era Japan.no subject
To pull this character off, you have to eventually lift the veil and show the reader that they're not one-dimensional beings just there to have the wind blow in their hair and say scathing comments at the right moment.
Yeah, I see a lot of this in amateur manga (well, in amateur writing in general) - if you gently tell the writer that their characters should have flaws, often they insist that the character does have flaws, but when you press them about it either they're not really flaws, or they're not used in ways to handicap the character.
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"Utena" characters
a few off the top of my head...I will come back and add more
"Naruto" plays with cliche in the structure of the male leads in particular: the goofy bouncy mouth-bigger-than-his-brain comic-relief sidekick guy (Naruto) gets focus as the series lead, and the brooding popular handsome wunderkind with the dark tragic past and noble revenge quest (Sasuke) gets shunted off into second banana status. (There's some scene during the chuunin of exam of Shikamaru and Chouji watching Naruto fighting and saying scornfully, "This guy is such an idiot! He's totally unlike someone who could be a main character of a series!") And it works because it highlights that sidekicks are often more endearing than the protagonists, and brooding wunderkinds are often self-centered brats. I like the way Kishimoto makes a point of setting up characters so that you think they're one thing and they turn out to be something completely different.
There are LOTS of half-demons or similar non-human crossbreeds in anime/manga (and in fantasy literature in general). It's a simple way to give a character outcast/loner/Other status that's immediately accessible to multiple groups that feel outcast in ways that a character with real-life minority characteristics wouldn't, and it's also a way to give characters kicky superpowers. Done well, it can be a powerful metaphor and character trait that shapes the character (Gojyo from "Saiyuki"); done badly, it's a tiresome canon-Mary Sue trait thrown in to give characters instant coolness and Emo Points without them doing anything to deserve it ("MY DADDY IS SATAN MY LIFE IS PAIN at least I'm superstrong and wicked hot").
"Fushigi Yugi" deserves its own giant essay on the ways it uses and abuses cliches, because cliche/story repetition is the very essence of the series (the main character is a canon Mary Sue!). And it's frustrating that it's not always clear when Yu Watase is using cliche out of haste or writer-laziness (or whatever reasons one uses cliche), and when she's using cliche in the story deliberately as meta-play. One of the more interesting examples of that is Chichiri, who apparently has the magical abilities to make visual manga cliches into reality. When he transforms into superdeformed chibi Chichiri, he's literally grown smaller; when he wears his smiley crescent-eyed happy cat face, he's wearing a literal mask that he can physically rip off--but we don't know this just by looking at him until the narrative points it out. It reminded me of The Sandman storyarc "A Game of You", when Barbie goes to a funeral wearing a black dress and black face-veil, only to go to a bathroom later and wash off the "veil", which we find out was only black lines drawn on her face all along.
Re: a few off the top of my head...I will come back and add more
Re: a few off the top of my head...I will come back and add more
What I find fascinating about Naruto's happy dork/brooding badass dynamic is that Kishimoto shows that his brooding badass is really quite stuffed up in the head - his aloofness, coldness, distance, or whatever!(and I am a fan of stoic cold utterly badass characters, but it is nice to see them taken deeper and deeper and deeper!) is a result of that, and in the end it's not admirable at all. The Sasuke that we thought was so in control (the first fight with the mist ninja in the Zabuza arc? Swish!) is really not in control at all, though he thinks he is, and underneath that front all those bottled up emotions are driving him to things that are Not Good. Whereas Naruto is an endearingly healthy character.
*ahem*
Er...why am I replying to something months after it's been posted? Good question ^^;.
Re: a few off the top of my head...I will come back and add more
any cliche that Shakespeare adored, feel free to steal for manga
Re: any cliche that Shakespeare adored, feel free to steal for manga
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Re: any cliche that Shakespeare adored, feel free to steal for manga
Re: any cliche that Shakespeare adored, feel free to steal for manga
Shadow girls! <3!
Re: any cliche that Shakespeare adored, feel free to steal for manga
Re: any cliche that Shakespeare adored, feel free to steal for manga
Re: any cliche that Shakespeare adored, feel free to steal for manga
although Ouran High School Host Club managed that.
Re: any cliche that Shakespeare adored, feel free to steal for manga
Re: any cliche that Shakespeare adored, feel free to steal for manga
Re: any cliche that Shakespeare adored, feel free to steal for manga
Re: any cliche that Shakespeare adored, feel free to steal for manga
Re: any cliche that Shakespeare adored, feel free to steal for manga
Re: any cliche that Shakespeare adored, feel free to steal for manga
Re: any cliche that Shakespeare adored, feel free to steal for manga
Re: any cliche that Shakespeare adored, feel free to steal for manga
Re: any cliche that Shakespeare adored, feel free to steal for manga
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I'm not sure if this actually counts as a cliche, but - my first love in manga has always been Rurouni Kenshin (okay, technically it was Doraemon, but I don't remember that stuff and I'm pretty sure none of it's been translated, so now that I've lost my seven-year-old self's fluency in Japanese I can't read it), which, frankly, is a fairly standard shounen over-the-top fighting manga no matter how you slice it. I don't think it can be called subversive in any way, either, and yet ... it does subvert, if that distinction makes any sense to people not me. It pretty much just blithely marches on with its story, and it's only when you pay attention that you notice that it's amazingly cerebral and psychological for a "boys' own" type adventure, even though that element does tragically falter a little towards the end. The character arc of Himura Kenshin is about as elegant and intuitive as it gets - over the course of twenty-eight volumes he changes from a zen-like wanderer who believes in saintlike forgiveness for everyone except himself to a man who can acknowledge his mistakes and move past them, bury his demons and have meaningful, familial relationships - something that the character we're introduced to just wouldn't be capable of. And it's all so natural that you hardly even notice how drastically he's changing, because you're right there in his head with him.
On a perhaps shallower note, I also give the Kenshin series mad props for having its silly shounen cake and eating meticulously researched historical fiction, too, and then refusing to acknowledge that this might be unusual or contradictory in any shape or fashion. It really is sad how none of Watsuki's subsequent work seems to be able to recapture that brainy dorkiness or, you know, any modicum of talent whatsoever. (Me, bitter? Nooooo...)
Hmm. Given that my favorite manga is Kenshin and my favorite anime is Utena, I think I may have a leaning towards stories that subvert without looking like they're doing so.
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My mother was a middle school teacher for many years, and one of her tricks for dealing with a particularly annoying kid was to march on down to the administrative offices and say "Tell me something to make me love this child!" Sometimes it worked. Sometimes it didn't, when nobody knew anything good about the kid, but hey. And once or twice when I was feeling lonely and picked-on or unpopular or envious of some other kid in school, Mom would tell me something about them that would make me see them in a different way. I tended to resent it at the time, because, dammit, I wanted to hate them for being perfect, but I was a kid at the time - but it did instill a bit of appreciation for how contradictory elements can make up a charater, and how knowing some things about people can put a whole different spin on them.
Anyway, that's what reading Naruto is like for me - every so often Kishimoto takes an unlikeable or enemy character and says "This is why you should love this child." Or he takes a character that's been on the "good" side and makes you see how you really shouldn't be so happy with them after all.
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Hee! I'm glad!
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FEAR my ability to waste time!
Re: FEAR my ability to waste time!
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1, Indepth, engaging plot - Escaflowne, as mentioned in the earliest comments, is an amazing example. So is Utena... Utena is a standard mahou shoujo with a strong female lead who does random episodic battles. But then, there's a deep psychology to the series that makes it one of the most perplexing series out there. Another example is Princess Tutu which makes the viewer think it'll be a sappy-sweet story about a ballerina with magical powers.. but then you later on discover just how dark and depressing the world she lives in actually is. This usually is my favorite way of overcoming a cliche... making the anime something so original, uncomparable, profound even that the cliches become almost impossible to see.
Another thing I generally refer to is putting the story on an "epic" scale. The above titles do that... Rurouni Kenshin, though the plot is nothing of special significance, 'pulls' the viewer into the Kyoto storyline by making it into an epic journey. Berserk does it with merely the addition of the Behelit storyline and Griffith's never-ending desire to overcome everything. Angel Sanctuary is probably the most 'epic' manga I've ever read... but then, it is quite original in almost every way...aside from characterization of the immeadiate main cast.
Character development: Why do people like Naruto so much? Awesome characters... many of which are "bad boy" characters who get redeemed or have many hidden layers to them. The storyline is full of cliches, but we can't help but watch/read because the characters drive us. Another good example is Card Captor Sakura. It follows an episodic scheme but the characters, oh man the characters make the cliches just disappear.
Parody: Easiest way to not be cliche is to throw as many cliches in as possible and make fun of them. :P
Just utterly original: Samurai Champloo... what the heck can that be compared to? When I see titles like that I have hope that new things can still come out. Tenshi ni Narumon is another good example of something just impossible to compare to anything. I guess just complete off-the-wall strangeness is needed for originality these days. With centuries of writing and other forms of entertainment, everything has been done... just in different settings and with different people.
Heh, I bet this all made little sense but ah well. ^_~ I think I'm mostly driven away from cliche anime/manga when all the lead characters have personalities so overused that I feel nothing for them or their situation. Yuu Watase comes to mind... I couldn't enjoy Ayashi no Ceres, despite the interesting plot, because all of the characters greatly resembled her characters in Fushigi Yuugi... so it was like she was copying herself with the same cookie cutter cast.
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Oh, yeah, been there done that. There's many, many highschool shoujo series that lose me within the first chapter or two because they're all just Generic Shoujo Manga Heroine #3 and Hero #5, accompanied by Wacky Sidekick Friend #4.
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That's when we're talking cliches in the basic set-up: teenager whisked away to alternate world, teenager obtains magical slave, teenager seeks revenge for death of parents, etc etc. Secondary cliches can actually be incredibly useful, because you can use them as shortcuts.
An example: right now I'm reading Cantarella (http://www-personal.umich.edu/~onyabear/Cantarella/). It's historical fantasy, verging on shonen-ai, set in 15th century Italy. the manga-ka is clearly a Renaissance history geek of the highest order. Not knowing much Renaissance history myself, it is sometimes all I can do to nod along when the plot begins to hinge on someone's marriage, someone's illegitamate third sun, someone's political machinations with the French. To make things worse, the manga moves at an unbelievably fast pace. Two volumes = ten years.
The mangaka makes things easier for me by basing all the characters off extremely recognizable types. That way I can enjoy all of the twisted master/servant stuff, all of the political intrigue, without having to worry about character motivation. I *believe* that Watsuki set out to do something similar with Rurouni Kenshin (although none of the characters in that series managed to be what their roles said they should have been ♥). A better example would be The Demon Ororon. Othello shows up and we can *imediately* classify him as the smiling-but-deadly dandy who secretly cares.
All of that's useless if you can't somehow get past the cliche; otherwise there's otherwise nothing that distinguishes your character from anyone else's. But it can be incredibly useful as a starting point.
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Sounds intriguing; I must download this...
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Like Pokémon, or Beatamon, ect. Anything that will be raped when it gets localized.
Wandered off topic there ^^;