telophase: (cat - Sora basking in the lamp's light)
telophase ([personal profile] telophase) wrote2010-05-06 09:52 pm
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Tiger Eye, Part I

I've just finished playing through part I of PassionFruit Games' Tiger Eye, based on the paranormal romance of the same title by Marjorie Liu. I shall avoid doing extra work by stealing [personal profile] rachelmanija's quick description of the plot and pasting it here:
Dela is a psychic who opens a magic box. Hari is the ancient shapeshifter who pops out of it after being imprisoned for thousands of years as the slave of the owner of the box. The novel avoids accidentally creepy power dynamics by having the characters realize how creepy and horrible Hari’s situation is, and do their best to free him. Sexy and sweet. (Her original post here)
The game is, as they say, for the casual gamer, which is pretty much the sort of person who sticks to Bejeweled and other Popcap-type games, and who likes solving puzzles, albeit not fiendishly difficult ones.

The gameplay works pretty much like this: you get a cut scene that advances the plot a little, then the screen shows a location, which is seeded with one or more puzzles to solve - find the hidden objects, or click on an object and solve a puzzle associated with it. Once you've solved the puzzles, the plot advances a bit and you get another cut scene. Sometimes there are little purple question marks floating in a scene - you got a bit of bonus dialogue if you click on one of those. Puzzles range from cryptograms to rearranging blocks to form a picture to matching words up. They're not significantly hard - none of the fiendish puzzles from the Professor Layton games here - and there are hints available and you can skip puzzles if you give up and just want to get on with the story.

And much like Professor Layton, you get the niggling feeling that this city is full of completely incompetent people who need the heroine to solve all their problems for them before they can do anything, but I suspect that's pretty much the nature of games that try to integrate puzzles into the plot. :)

You also fill up a "psi orb" throughout the game, which allows you click on it and reveal a hidden object if you can't find it. If you manage to let it accumulate 50 hints, it unlocks the Extras area in the Main Menu, which gives you (highlight to read if you can't stand not knowing) a paper-doll Hari you can clothe in various outfits, and access to some preliminary art from the design stage.

You can also purchase a deluxe version with a strategy guide - it's not a complete walkthrough, but gives you hints and short descriptions of cut scenes - and the soundtrack. I went ahead and got that version, betting that I'd probably like the music, and I do - I'm not going around humming it, by any means, but I'll drop it onto my iPhone and use it when I need background noise.

The art ... well, it's adequate. But I'm kind of a snob about art, as you know. :) The plot follows the plot of the novel, and if you're interested in the romance, I'd suggest you read the book first, because you don't get to spend much time in the heads of the characters in the game, so you're not as invested in them. At least, I assume you're more invested in them in the book; I haven't read it. :)

So: if you like easy to middling-hard puzzles, recommended. I'll go ahead and get part II when it comes out because I like these sorts of puzzles. I like Professor Layton puzzles too, at least when I'm not screaming at the DS, trying not to throw it against the wall, and stalking over to the computer to Gamefaqs it. I ran into a few puzzles in Tiger Eye where I resorted to a hint, but I never felt hugely frustrated.

Stick with it after the credits roll; there's a little cut scene after that.

Rated PG-13 for minor violence, light innuendo, and cartoon manbutt.

ETA: What I completely forgot to mention is that about 4/5 of the way through, I hit something that caused the main screen to freeze up right after I completed a game. I reported this to the company, who responded very quickly, and had me e-mail my saved game file to them so they could investigate. Turns out it was a bug, which I was the first to report (although he said another report came in 30 minutes after mine did!), and they've fixed it and it will be in the patch they release in a couple of months. He also re-set my saved game to the proper point and sent it back, and I was able to continue without incident from there on out. So I recommend the company because of the extremely quick responsiveness and how nice they were! My judge of the worth of a company isn't whether or not I encounter any problems, it's how they respond to it, and they pass with flying colors.

I don't know the details of the bug, but I assume that if it hit *everyone* they'd have learned of it prior to now, so I suggest going ahead and buying the game now if you think you'd like it, and just contacting them if you run into it.

ETA2: Oh, well, in case you want to know, it's available from the site linked above in download form only, for $6.99 for the most inexpensive version with no extras, up to $12.99 for the version with the strategy guide, wallpapers, and soundtrack. Currently PC only, although they're coming out with a Mac version later this month. You can download a free demo and play a bit of the beginning of the game, if you want to try before you buy.
ailelie: (Default)

[personal profile] ailelie 2010-05-07 05:39 am (UTC)(link)
1- The game sounds fun.

2- Yay Layton. Only on the second of the games though. I appreciate them b/c I am not so good with the fighting in video games and Layton requires none of that from me.
ailelie: (Default)

[personal profile] ailelie 2010-05-07 03:02 pm (UTC)(link)
There is more continuity so far than I'd expected.
ext_6284: Estara Swanberg, made by Thao (Default)

[identity profile] estara.livejournal.com 2010-05-07 12:37 pm (UTC)(link)
Oh good. I'll definitely purchase that at some point then, maybe during the holidays.
ext_6284: Estara Swanberg, made by Thao (Default)

[identity profile] estara.livejournal.com 2010-05-07 12:38 pm (UTC)(link)
Oh and they've got a demo available now. Excellent.

[identity profile] telophase.livejournal.com 2010-05-07 02:02 pm (UTC)(link)
Definitely worth it if you enjoy puzzles of this nature. I forgot to mention that you can pause or skip the cut scenes if you either don't care, or want to re-play some time later.
ext_6284: Estara Swanberg, made by Thao (Default)

[identity profile] estara.livejournal.com 2010-05-07 09:27 pm (UTC)(link)
I don't actually do. I'm too stupid, but I did enjoy this book the best of all the novels and like the idea of casually stopping and going on, etc. I've already downloaded and installed the demo.
I think they should tell people how big it is before they click on download though :P 120 MB can take quite a while to download if you don't have broadband. I do, but I was still surprised the demo was so big.
ext_6284: Estara Swanberg, made by Thao (Default)

[identity profile] estara.livejournal.com 2010-05-07 09:28 pm (UTC)(link)
.... enjoy puzzles, I meant, in that first sentence :P

[identity profile] telophase.livejournal.com 2010-05-07 09:38 pm (UTC)(link)
I think success at puzzles like these isn't a function of your innate intelligence, but more a function of how good you are at the particular type of twisty thinking required to solve them. :) It's like English-language cryptograms aren't that easy to solve unless you have a good idea of letter frequency in English,* and of letter frequency - if you have T_E, you can pretty much guess that the missing letter is H, and if you have a single letter by itself you can be pretty sure it's either A or I. But if you don't know these tricks, then it's much harder to solve them.


* ETAOIN SHRDLU - the first 12 letters of the alphabet, ordered by decreasing frequency in the English language. :D
ext_6284: Estara Swanberg, made by Thao (Default)

[identity profile] estara.livejournal.com 2010-05-08 02:01 pm (UTC)(link)
For Germany it's ERNTSL ^^.

I've finished the demo and while I'll probably buy the game, it's particularly hard for me: not because of the puzzles which are very friendly (even though I get stuck in Japanese RPGs regularly when they get to puzzles), but because you need very, very good eyesight for the "collect pieces" puzzles - eyesight I don't really have anymore. Or to be precise if I played it for any length of time I could bet that I'd have a problem with my right eye's cornea the next day because of too much focussing and not enough blinking at the pc monitor.

I think I'll still be able to play, because this being a casual game means it doesn't hurt much to stop it (and I've read the book before, so I don't need to compulsively play for the story). I simply resent having to use hints for collecting pieces, knowing a few years back I would have had no problem with this at all (all hail Monkey Island or Day of the Tentacle, or Sam & Max hit the Road!).

[identity profile] telophase.livejournal.com 2010-05-08 08:30 pm (UTC)(link)
Yeah, I can see where that would be a problem for the hidden-item puzzles! I was often squinting at my monitor and tilting it to change the angle of the light on it to look for things, and I remember thinking that I ought to warn anyone with a small monitor that this may not be the game for them. XD
ext_6284: Estara Swanberg, made by Thao (Default)

[identity profile] estara.livejournal.com 2010-05-09 01:04 pm (UTC)(link)
Very true. I tried to play in window mode and that is MUCH to small to play the game. Also you'd better have a heck of a grasp on English. I'm happy that the puzzles aren't time-based so far, though.

[identity profile] telophase.livejournal.com 2010-05-10 02:47 am (UTC)(link)
The only time-based ones are the occasional "spot the two/three identical items" ones that come around and give you extra hints.