telophase: (mugen - bzuh?)
telophase ([personal profile] telophase) wrote2008-08-22 06:50 pm
Entry tags:

A project, one day...

I was listening to the lastest podcast of Writing Excuses while on the exercise bike,* where they interviewed the Foglios about writing for webcomics, and that reminded me of a webcomic project I'd love to do one day.

It would be about exploring the possibilities that the web offers, and not in that silly scroll-until-your-RSI-kicks-in way that Scott McCloud suggested however long ago it was. Instead, you'd tell a story, perhaps one or two panels at a time**, and when a character moved offscreen, the reader would have the option of following them and taking up *their* part of the story from there. So you'd have, say, three characters meeting for a scene, then at the end of the scene they'd go their separate ways and the reader could opt for whichever character they wanted to read about, and follow them, and then maybe pick up one of the original characters' storylines later on in the story. (And you could have offshoots - follow a random congoer passing by to the next panel they're going to, frex, although you'd have to have an exit from that branch to get back to the main storylines without running into a dead end. And you could ahve silly little offshoot stories and jokes that way.)

Ideally you wouldn't get the *whole* thing unless you read all of the storylines, and each scene might have a different implication depending on which character you were following at the time.

I think it'd work best if the overall story were set in a pre-defined area, and each storyline developed at about the same pace so that when you stopped following Character X and took off following Character Y for a while and then picked up X again in a later scene, it wouldn't be a big jump. (Although I just realized that you, as writer, control the amount of time passing between panels, so that wouldn't be much of an issue for the reader. Er, I doubt that makes sense to any of you BUT IT DOES TO ME SO THERE.)

I originally wanted to do this in the context of my/[livejournal.com profile] mothoc/[livejournal.com profile] myrialux's late unlamented webcomic Can't Sleep, Con Will Eat Me, and I still think that the setting - that of a con of some ilk - would be a perfect setting for this sort of thing, since it's got natural physical and chronological boundaries, and a set pace through the convention.

Aaargh, now I'm all fired up to find someone to work on this with, as I think it would benefit from more than just me plot-noodling, and I neeeed to be getting ready for AnimeFest instead. Aaargh.

Still, does this sound like a nifty project to you? Questions, comments, thoughts, ideas?



---
* Head pain gone. Utter exhaustion still here. Assumed 20 minutes on the bike certainly wouldn't hurt, and might get the fuzzy out of my head. Result: slightly, but no miracles, and I still want another nap.

** Obviously, you'd have more text in the panels than in any comic save Death Note. But as the whole panel would fill the entire browser screen the way I'm envisioning it, this is less of a problem.

[identity profile] magicnoire.livejournal.com 2008-08-23 12:22 am (UTC)(link)
Well, I think it sounds cool. It's like hypertext fiction except with comics instead.

[identity profile] telophase.livejournal.com 2008-08-23 12:31 am (UTC)(link)
Yeah. The evil part of me likes the idea of not marking the bits you can click on in each picture, so that the reader has to hunt for them, but it would interrupt the story flow. So maybe hiding a few Easter eggs that wander off down highways and byways here and there, but marking the major storylines somehow - outlining those elements with a color, or having the people/objects* you can follow be colored in and everything else be B&W.



* Because it would be totally awesome to, say, follow the progress of a particular object throughout the con. What immediately springs to mind is the A-Kon where one of the guest liaison staff spent the entire con trying to hunt me down and give me a guest badge that nobody had bothered to tell me I had. Or the Worldcon where a straw hat passed around the con at parties for three days - it was plopped on my head during a party, and I passed it on to someone else on an elevator. And *that* brings to mind an entire branch that is nothing but snippets of things that all occur in one particular elevator.
oyceter: teruterubouzu default icon (Default)

[personal profile] oyceter 2008-08-23 12:32 am (UTC)(link)
Huh, that sounds cool, albeit frustrating for me as a reader... Then again, I was always bad with video games and "choose your own adventure" because it killed me to think maybe I was missing something *gasp*! Would there be a big map as well, so people could see where they were and what they were necessarily skipping?

[identity profile] telophase.livejournal.com 2008-08-23 12:36 am (UTC)(link)
I hadn't thought that far ahead, but there would probably have to be, even if only for the sake of people who find the site, read for a few minutes, and are interrupted and need to come back to it later. It would lose any reader who objected to clicking through lots of already-read panels to find the one they were on before.

Depending on how complex it is, the site map might just have to be lists of the panels in each person/object's storyline, with links to them - trying to draw all the connections between them would be complex.

Maybe also each panel would have a time in the title, so you'd know, if you were the sort of person who liked to get the whole story chronologically, which ones to read and which ones not to read?
oyceter: teruterubouzu default icon (Default)

[personal profile] oyceter 2008-08-23 12:40 am (UTC)(link)
Huh, yeah! Or maybe a grid-structure, with the timeline on the y-axis and the person/object on the x-axis? Although that'd only work if you kept to your idea with having everything roughly on the same timeline so people could skip around easier (I mean, it wouldn't have to be to the minute or whatnot, but just so people had a better sense of how far they were).

I figure the connections don't need to be mapped out: half the fun is finding them, and the obsessive-compulsive in me freaks out less if I know there is somewhere I can get to everything. Plus, if stuff is mapped out via timeline, there's a better sense of what's connected and not.

Uh, not to make this way too complex....

[identity profile] telophase.livejournal.com 2008-08-23 12:43 am (UTC)(link)
:D Hey, this is the time to be working all these things out, not halfway through the project, like I inevitably end up doing it. XD

A basic table structure could be used to map it out on the, er, map. Which would probably fit with the vague ideas I had of working the story out beforehand, which involve a giant sheet of butcher paper or a large whiteboard and a Sharpie. XD And would probably be replicated on the computer as a spreadsheet.
octopedingenue: (Default)

[personal profile] octopedingenue 2008-08-23 04:05 am (UTC)(link)
I vote just to mess with people there could be storylining(s) happening in multiple timelines, whether parallel/separate timelines or flashbacks or even interconnected timelines (like the underrated movie Frequency in which Guy 1 in 1960 hides something in a wall for Guy 2 in 1990 to find 30 years later, while they're simultaneously talking by radio in "real time"). It would be beautiful and drive me INSANE. It would also build narrative suspense oomph if you plotted your spoilers right: "Okay, so we know in comparing 1698 and 2024 that at some point in the past 400ish years someone dropped a nuke on Castle Fluffalump, but...!"

[identity profile] telophase.livejournal.com 2008-08-23 04:06 am (UTC)(link)
I like the idea of different narratives revealing different takes on the story, a la An Instance of the Fingerpost.
octopedingenue: (Default)

[personal profile] octopedingenue 2008-08-23 04:34 am (UTC)(link)
YES MWAHAHAHA your friendly humble webcomic is not objective and cannot be trusted automatically! It would be great to have takes that totally contradict each other, and to see some necessary storybits only from the POV of the character(s) known to be unreliable in some way: colorblind or a compulsive liar or a hamster.

You could well construct some kind of mystery plot(s) in/among this, but it would be very hard to live up to the buildup. The ongoing search for the samurai who smells like sunflowers?

[identity profile] telophase.livejournal.com 2008-08-23 04:45 am (UTC)(link)
:D And you know how rumors take on a life of their own through someone repeating a story they'd only heard part of, of had forgotten some bits, and they automatically made up something to fit into the hole where the missing info was? You could follow one person's story and have them and a scene where they heard someone reporting an incident, and they went off and repeated that to someone else, and it all makes sense and they work on the basis of those assumptions, but those who'd been reading the storyline of the original reporter would know that they'd failed to explain that the cosplayer in question was Goku from Saiyuki, not Goku from Dragonball Z, or something like that, and it'd go on from there.

(and I really like the one branch that's all in the elevator, where you get snippets of various stories and conversations and some of them are parts of other storylines in the whole thing, and others you never learn.)
octopedingenue: (Default)

[personal profile] octopedingenue 2008-08-23 05:06 am (UTC)(link)
A Goku and a Sakura and That Guy From Bleach, You Know, With The Black Robe And The Sword And The Hair! (Fond Dragon*Con Memories: scanning the crowd for Soul Society robes to point out to [livejournal.com profile] riddering for her to scornfully as OCs with fake captain insignias! And this.)

Lots of bittersweet two-ships-passing opportunities on that elevator. Security camera? Someone stuck on it between floors, never to return?

In-story gaming: cosplay chess!

[identity profile] rushthatspeaks.livejournal.com 2008-08-23 01:49 am (UTC)(link)
... your ideas intrigue me to the point of possibly wishing to not only subscribe to your newsletter, but, you know, if you're looking for someone to work with...

[identity profile] telophase.livejournal.com 2008-08-23 02:09 am (UTC)(link)
I just may possibly be. :)
octopedingenue: (sui & kiri buddy-buddy)

[personal profile] octopedingenue 2008-08-23 03:52 am (UTC)(link)
Ditto this! I can spell real good.

[identity profile] telophase.livejournal.com 2008-08-23 04:07 am (UTC)(link)
The more the .... well, not actually the more the merrier, as there should be a cap somewhere, but ... the right number of the right people, the merrier!
octopedingenue: (the pigeon has dreams!)

[personal profile] octopedingenue 2008-08-23 03:44 am (UTC)(link)
This would be deeply awesome. And also involve multiple writers/artists, unless the main artist/writer is suicidal, and would require an equal combination of obsessive planning and flexibility to improvise. So, basically, deeply awesome.*

...now I'm imagining it as machinima with Church's ghost wandering off somewhere. Though endless pages of empty CGI desert hills would get really old really fast. But it's kinda the same spirit, a la "Let's wander off and mess with this other thing instead of doing what we're supposed to and writing a conventional narrative/playing through this shoot-'em-up game!"

*THERE SHOULD ALSO BE FOOTNOTES

no, I am serious, I love the treasure-hunting-glee of footnote-lit SO MUCH, and there is infinite possibilities for them on the web. One of my favorite works of fanfic/doujinshi and the hands-down-best Inuyasha fic I've read even though incomplete, The Hero in the 21st Century, has entire subplots and swathes of backstory that you never see if you don't click through to the Author's Notes. I very much suggest you poke at it for this project.

[identity profile] telophase.livejournal.com 2008-08-23 04:14 am (UTC)(link)
:D

I still have my con setting firmly ensconced in my head*, but the unreality of a con lends itself to playing with reality and identity ... cosplay/masquerade: are you wearing a costume or a character? Follow one branch, you're utterly mundane and simply attending a con, follow another and ... are you LARPing? Are we watching what the audience is watching somewhere? Or is it something happening here? And then shades of DWJ's Deep Secret, there's the nature of the hotel and the convention itself.**


(I also tend to do humor naturally and tend towards that. Er, were you online when I posted my Bleachfic?)



* Put there during the webcomic run, but its depths have not yet been plumbed, oh no...

** Teresa Nielsen Hayden asked, when I was going to dinner with her and PNH at the CoNDFW they attended, where all hotels bought that hideous carpet. And she was right - the most hideous carpet in the world is in hotel corridors.
octopedingenue: (Default)

[personal profile] octopedingenue 2008-08-23 04:47 am (UTC)(link)
There must so totally be guerrilla cosplayers from The Library.

Also con crud medical mysteries! The ever-widening circles of WisCon-attendees on my flist vomiting their guts out at home made me go "Wow, I am glad this was not tuberculosis..."

(The mockumentary Bleachfic? AWESOME.)

[identity profile] telophase.livejournal.com 2008-08-23 05:14 am (UTC)(link)
Heee. :D

(If you ahve more ideas, post away. I'm crashing so as to get as much sleep as possible to keep the dreaded migraine away! Will blather on more tomorrow!)

[identity profile] youshou.livejournal.com 2008-08-23 04:33 am (UTC)(link)
Awesome! Hey, I've been looking for a way to practice more on developing branching dialog and story paths. If you haven't reached your "right number" yet, I'd love to help out! And, you know, I think I might know a thing or two about the stuff that happens at cons. :)

[identity profile] telophase.livejournal.com 2008-08-23 04:48 am (UTC)(link)
Hey, sure! :D And I bet you might! XD

Gonna be at AFest as usual? I'm hoping I get a good table in the downstairs bazaar, but if my A-Kon luck holds, it'll be awful. ;_;

[identity profile] youshou.livejournal.com 2008-08-23 04:54 am (UTC)(link)
You bet! Working AFTV as usual, so you'll definitely see me around. :)

I hope your table arrangement works out!

[identity profile] telophase.livejournal.com 2008-08-23 04:59 am (UTC)(link)
All right, see ya there! (Agh! I've gotta put "dig out lenses for SHirley" on the to do list!)

Fingers and toes crossed! XD

[identity profile] myrialux.livejournal.com 2008-08-23 02:08 pm (UTC)(link)
Reminds me just a bit of the movie Run Lola Run. As Lola's making her way to Manni (her boyfriend), her actions affect other people's lives. As she leaves the scene, we get a brief flash of what happens to that person later on.

[identity profile] telophase.livejournal.com 2008-08-23 06:43 pm (UTC)(link)
Huh, interesting. I'll have to watch it. :)

[identity profile] tool-of-satan.livejournal.com 2008-08-25 02:11 am (UTC)(link)
Guy Gavriel Kay does that, too. Not as much in his earlier books, but he does it a lot in The Last Light of the Sun.

[identity profile] badnoodles.livejournal.com 2008-08-23 03:28 pm (UTC)(link)
Not to rag on you, but it sounds like something you'd do for a month before the sheer effort involved with writing/drawing these multiple time-lines and making sure the web-page was all working correctly burned you out. It sounds like a major time-sink, and you like to flit from project to project.

It does sound like a cool idea, though.

[identity profile] telophase.livejournal.com 2008-08-23 06:42 pm (UTC)(link)
It's not that I like flitting from project to project - I hate it, in fact. It's that I can't sustain focus without an external influence imposing focus and deadlines.

Which would be why I'm gathering other people. If it were me alone, I'd obsess on it for a week or two, then stop. But if I gather enough people interested and get the project started, it can gain enough forward momentum to keep going. (Note that's what happened with the 3ish years I spent on Can't Sleep, and the 4-years-plus on Project Blue Rose, and the reason the Bishounen Battle cards project is currently stalled is that I got people *interested* in the concept, but nobody volunteered to *do* anything.)

The way I'm envisioning it anyway, the drawing wouldn't happen until the majority had been plotted out and scripted, and by then I'd have recruited a few artists. :D I'm less concerned with artistic consistency than with making everything simplified so that characters are recognizable no matter who's drawing them.

ETA: And it may implode under its own weight, or run out of steam and die gently, but I don't think that means I shouldn't try.