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Yet another inking test, partially done
This time, it's an entire page because there were several things on this page I wanted practice at.
Anyway, I wanted to do the whole page partly because I wanted to figure out how to set up those wonky panels in MangaStudio. I'm also fascinated by the two panels with the close-ups of the eyes and how they work as speech balloons often do in breaking into another panel and by dragging your eye across the hand in the middle of the page, backwards from the normal reading way. And then there's the choice to break the panel of Kenshin's opponent's face into two panels. I think that's to slow time down a bit, and to work into the staccato visual moments right at the beginning of the fight - Kenshin, and thus the viewer, is seeing one thing at a time. In a movie this would be a lot of quick, still shots with backgorund music going DUM - DUM - DUM to ramp up the tension before one or the other goes for his weapon.
And then I desperately need to practice the speedlines on the close-up of the hand (you can tell I'm only partially done with that) as well as simple, curvy lines and shapes like those in Kenshin's hair.
Anyhoo, this has been a most excellent idea, because I'm learning a ton about MangaStudio that I don't think I would have otherwise. I need to force myself to do a scene with perspective in it next, to learn how to use the perspective tool. Maybe something from Death Note?
ETA: - There's still an issue with line weight variation, BUT I'm doing the majority of the inking on a vector layer, now that I discovered there's New! Improved! Vector! Erasers! in MS3.0, which means I can go through with the line weight tool and hit them to thicken and thin them in parts, so hopefully that'll improve them. I can't get my tablet and the pen tool sensitivity to cooperate to do the subtle variations that I need done with just the pen.
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Anyway, I wanted to do the whole page partly because I wanted to figure out how to set up those wonky panels in MangaStudio. I'm also fascinated by the two panels with the close-ups of the eyes and how they work as speech balloons often do in breaking into another panel and by dragging your eye across the hand in the middle of the page, backwards from the normal reading way. And then there's the choice to break the panel of Kenshin's opponent's face into two panels. I think that's to slow time down a bit, and to work into the staccato visual moments right at the beginning of the fight - Kenshin, and thus the viewer, is seeing one thing at a time. In a movie this would be a lot of quick, still shots with backgorund music going DUM - DUM - DUM to ramp up the tension before one or the other goes for his weapon.
And then I desperately need to practice the speedlines on the close-up of the hand (you can tell I'm only partially done with that) as well as simple, curvy lines and shapes like those in Kenshin's hair.
Anyhoo, this has been a most excellent idea, because I'm learning a ton about MangaStudio that I don't think I would have otherwise. I need to force myself to do a scene with perspective in it next, to learn how to use the perspective tool. Maybe something from Death Note?
ETA: - There's still an issue with line weight variation, BUT I'm doing the majority of the inking on a vector layer, now that I discovered there's New! Improved! Vector! Erasers! in MS3.0, which means I can go through with the line weight tool and hit them to thicken and thin them in parts, so hopefully that'll improve them. I can't get my tablet and the pen tool sensitivity to cooperate to do the subtle variations that I need done with just the pen.



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I do the same thing sometimes.. printing out a manga page ( even though it's kinda fuzzy >o>;; ) Then I try penciling it and inking it too...it's good practice.. I mean, if you can't make a quality looking copy when you're directly looking at, or even tracing it, then how can you really make one of your own at the same quality? :P
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But this reminds me - wow, Watsuki does beautiful hands.
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I'd never learn as much as I have about MangaStudio if I didn't do this, because this way I'm forced to figure out ways to replicate what the mangaka did, whereas if I were doing my own pencils, I'd stick to my comfort zone. And it's amazing how much of an insight you get into the mangaka's mind and work process - I'd never notice how much Watsuki used the technique of dividing one face or one image into two panels to slow time and build tension, or how he was using the panel layout to drag the eye across the page if I hadn't been doing this.
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I find that you don't actually save much time; your standards just get higher. XD
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ugh! i still want mangastudio -_-; i'm gonna wait for it. is it better than comicworks?
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Sorry that it's a bit off-topic...
Have you found that MS was worth the money?
I find that we manga artists in the US can't go the same route as artists in Japan, because we can't walk down to our local comic store and pick up Copic Markers and packs of B4 paper and purchase sheets of tone. Do you find that the program sufficiently compensates for a lack of proper materials?
Re: Sorry that it's a bit off-topic...
I'd been using ComicWorks back when
I knew I wouldn't be satisfied with the Debut version ($30 academic, $50 non-academic) since I'd had the EX version in beta-test and had gotten used to using vector layers and a few other things that the EX has.
Anyway, MS EX and Debut, and ComicWorks are all bettr than Photoshop and the like, because they're easier to use for specifically B&W comic work. You can do all the same things in many other programs, but it takes more practice and more time.
Re: Sorry that it's a bit off-topic...
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Re: Sorry that it's a bit off-topic...
Long story short: It sounds like I need to scrounge up close to a hundred bucks. ^-^